Watch Dogs 2 (Xbox One/Xbox Series X|S)
Watch Dogs 2 (Xbox One/Xbox Series X|S)
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Game description:
Watch Dogs 2 is a 2016 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the sequel to 2014's Watch Dogs and the second installment in the Watch Dogs series. It was released for the PlayStation 4, Xbox One and Windows in November 2016 and for Stadia in December 2020.
Gameplay:
Similar to its predecessor, Watch Dogs 2 is an game with stealth elements and played from a third-person perspective as Marcus Holloway, a young hacker. The game features an open world set in a fictionalized version of the San Francisco Bay Area, an area more than twice as large as the Chicagoland setting from Watch Dogs. It consists of four different areas: San Francisco, Oakland, Marin County (including the city of Sausalito), and Silicon Valley. Players can navigate the game's world on-foot or by the various vehicles featured in the game, such as cars, trucks, buses, cable cars, motorcycles, quad bikes, and boats. The driving mechanic was overhauled and designed to be more accessible. The player can shoot their weapons while driving. Marcus also has improved acrobatic skills, and the ability to parkour around the city. The player can use different methods to approach the game's missions, choosing between the aggressive approach, in which they defeat enemies with guns which are made with a 3D printer; explosives, like mines; or Marcus' own melee weapon, a billiard ball attached to a bungee cord. Alternatively, the player can use the stealth approach, in which they can evade enemies or paralyze them temporarily with Marcus' taser. Watch Dogs 2, like its predecessor, places a particular emphasis on using environmental apparatus and the terrain to Marcus' advantage.
Game review:
Watch Dogs 2’s distinctive hacking and puzzle mechanics do a great job of reminding you that you’re not playing just another Grand Theft Auto clone as you tear through its beautiful Bay Area map. Marcus is a bit too friendly of a guy to be believable as our instrument of mayhem, but the flexible missions let you get through mostly non-violently if you’re good enough at stealth. And when it works, multiplayer is good unconventional cat-and-mouse fun, too.
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