A Plague Tale Innocence (Xbox One/Xbox Series X|S)
A Plague Tale Innocence (Xbox One/Xbox Series X|S)
Global - Compatible with all regions
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- Compatible only with Xbox consoles – not available on PC.
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Game description:
A Plague Tale: Innocence is an action-adventure stealth game developed by Asobo Studio and published by Focus Home Interactive. The game was released for PlayStation 4, Windows, and Xbox One in May 2019. It was made available on the cloud-based service Amazon Luna in November 2020. The PlayStation 5 and Xbox Series X/S versions of the game were released in July 2021, alongside a cloud version for the Nintendo Switch. Set in mid-14th century Aquitaine, France, during the Hundred Years' War, the game focuses on the plight of Amicia de Rune and her ill brother Hugo as they flee from soldiers of the French Inquisition and from hordes of rats that are spreading the black plague. The player controls Amicia, using a combination of stealth and limited tools to hide from, distract, or knock out soldiers, evade rat hordes, and solve puzzles, incorporating elements of survival horror games.
Gameplay:
In A Plague Tale: Innocence, the player assumes control of Amicia de Rune from a third-person perspective. For the majority of the game, the player needs to utilize stealth to avoid hostile encounters, as enemies will kill Amicia instantly if they catch her. Amicia is equipped with a sling that can throw rocks to break chains, create distractions, or stun guards long enough for the rats to ambush them; she can also kill enemies with a headshot if their head is unprotected. The game consists of a series of survival puzzles, which mostly consist of the player having to use specific methods to scare away or distract the hordes of hungry rats in order to gain access to new areas or direct them towards enemies.
Game review:
A Plague Tale: Innocence’s story of two orphans surviving in a world ravaged by the Black Death is compelling and the stealth gameplay that runs through it is fine-tuned, but the rat-infested world looks more dangerous than it actually is. Everything from the alchemy abilities to the layout of levels feels a bit too guided and the prevalence of crafting materials removes the need to make decisions about how you want to get past your enemies. The story stands out as a result, but there’s not a lot of freedom to experiment or consequences for reckless decisions.
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