Kingdom Come: Deliverance II (Xbox Series X|S)
Kingdom Come: Deliverance II (Xbox Series X|S)
Tutto il mondo – compatibile con tutte le regioni
Impossibile caricare la disponibilità di ritiro
- Durante l'orario di lavoro, il prodotto viene consegnato entro 30 minuti.
- Il metodo per utilizzare il prodotto acquistato ti sarà inviato via email.
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- Compatibile solo con le console Xbox – non disponibile su PC.
- Contattaci sempre se succede qualcosa – risolviamo tutti i problemi.
Game description:
Kingdom Come: Deliverance II is a 2025 action role-playing game developed by Warhorse Studios and published by Deep Silver. The sequel to Kingdom Come: Deliverance (2018), the game was released for PlayStation 5, Windows, and Xbox Series X/S on 4 February 2025. It received critical acclaim and had sold one million units a day after release.
Gameplay:
Missions and objectives are able to be managed in different ways, with NPCs and communities reacting respectively. In turn, the reactions to the player character will influence his daily life and character development.
Unlike the beginning of its predecessor, Kingdom Come: Deliverance II does not start with Henry completely inexperienced and untrained. For the first time, the game features crossbows and early forms of firearms. The former can also be fired while riding.
The three skills Oratory, Charisma and Intimidation, that were applicable in dialogues with NPCs in Kingdom Come: Deliverance have been supplemented by Appearance, Coercion and Dominate in Kingdom Come: Deliverance II.
Game review:
In many ways, Kingdom Come: Deliverance 2 feels like it’s picked up and run with the reactive first-person RPG torch that Bethesda left lying in the mud years ago in pursuit of a broader audience. And it has excellent melee combat, which The Elder Scrolls never came close to even at its peak. Sometimes it's not sure if it wants to be a cinematic tale about a specific guy going on a specific adventure or a truly dynamic open-world sandbox packed with interesting and varied side quests, and that can lead to a few immersion-shattering conflicts. But most of the time, leaning into one doesn't get in the way of the other, and you’re free to go on any of its many optional adventures along the way to a thought-provoking and rousing finale for the main plot. I was delighted to get lost in its world, and it will be a long time before I forget its exceptional story.
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Danke für das Spiel